#pragma once
#ifndef NewSceneDialog_header_included
#define NewSceneDialog_header_included

class NewSceneDialog : public wxDialog
{
public:
	NewSceneDialog(wxWindow* parent, wxWindowID id, const wxString& title, const wxSize& size);

	// return in centimeter
	float GetWorldSize();
	int GetTerrainSize();

private:
	wxTextCtrl* mTerrainSizeText;
	wxTextCtrl* mWorldSizeText;

};

#endif //NewSceneDialog_header_included